A knowledge sharing platform for professional game developers.
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Ask Ms. Game Developer: Hating the Industry I Love
Ask Ms. Game Developer: Hating the Industry I Love
Want opinions on your game development dilemma? This is a column where game developers answer questions from other game developers.
Alyssa Finley
Jan 28
Ask Ms. Game Developer: Conferences
Ask Ms. Game Developer: Conferences
Want opinions on your game development dilemma? This is a column where game developers answer questions from other game developers.
Alyssa Finley
Jan 20
Ask Ms. GameDev: Side Projects
Ask Ms. GameDev: Side Projects
Ask Ms. Game Developer: Side Projects
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Want opinions on your game development dilemma?
Alyssa Finley
Dec 18, 2015
Planetary Annihilation: The Journey of a Kickstarter
Planetary Annihilation: The Journey of a Kickstarter
The year is 2012, we at Uber Entertainment were looking for a new source of revenue for building our next game.
John Comes
Dec 17, 2015
The Online Tech of Titanfall
The Online Tech of Titanfall
Interested in how Titanfall works behind the scenes?
Jon Shiring
Dec 14, 2015
Latest
Four Ways to Create a Mesh for a Sphere
Four Ways to Create a Mesh for a Sphere
Most of the geometric primitives like points, lines, triangles, planes, pyramids and cubes; are perfectly representable in modern graphics…
Oscar Sebio Cajaraville
Dec 7, 2015
Why Your UX Designer Is (Probably) Unhappy
Why Your UX Designer Is (Probably) Unhappy
Last year, I marked about fifteen years in the game industry as a UI-designer-turned-UX-designer.
Caryn Vainio
Dec 4, 2015
The Mechanics of Tension
The Mechanics of Tension
Tension, stress, and suspense: these are the bread and butter of a scary game.
Chris Pruett
Dec 3, 2015
Advanced Behavior Tree Structures
Advanced Behavior Tree Structures
Behavior trees are an excellent way to have an extensible language for describing AI.
Gautam Vasudevan
Dec 2, 2015
Managing AI in Gigantic
Managing AI in Gigantic
Gigantic is a 5-on-5 competitive multiplayer game in which each team is paired with a giant creature called a Guardian.
Gautam Vasudevan
Dec 1, 2015
The sRGB Learning Curve
The sRGB Learning Curve
Gamma encoding is a way to efficiently use the limited number of bits available in displays and buffers.
Tom Forsyth
Nov 30, 2015
For Writers
For Writers
Are you interested in writing for GameDevDaily? Fantastic!
Forrest Smith
Nov 30, 2015
Welcome Readers
Welcome Readers
Hi. I’m Forrest Smith and welcome to GameDevDaily. GameDevDaily is a curated platform for sharing knowledge with professional game…
Forrest Smith
Nov 30, 2015
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