A knowledge sharing platform for professional game developers.

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Ask Ms. Game Developer: Hating the Industry I Love

Ask Ms. Game Developer: Hating the Industry I Love

Want opinions on your game development dilemma? This is a column where game developers answer questions from other game developers.
Go to the profile of Alyssa Finley
Alyssa FinleyJan 28
Ask Ms. Game Developer: Conferences

Ask Ms. Game Developer: Conferences

Want opinions on your game development dilemma? This is a column where game developers answer questions from other game developers.
Go to the profile of Alyssa Finley
Alyssa FinleyJan 20
Ask Ms. GameDev: Side Projects

Ask Ms. GameDev: Side Projects

Ask Ms. Game Developer: Side Projects ¶ Want opinions on your game development dilemma?
Go to the profile of Alyssa Finley
Alyssa FinleyDec 18, 2015
Planetary Annihilation: The Journey of a Kickstarter

Planetary Annihilation: The Journey of a Kickstarter

The year is 2012, we at Uber Entertainment were looking for a new source of revenue for building our next game.
Go to the profile of John Comes
John ComesDec 17, 2015
The Online Tech of Titanfall

The Online Tech of Titanfall

Interested in how Titanfall works behind the scenes?
Go to the profile of Jon Shiring
Jon ShiringDec 14, 2015
Latest
Four Ways to Create a Mesh for a Sphere

Four Ways to Create a Mesh for a Sphere

Most of the geometric primitives like points, lines, triangles, planes, pyramids and cubes; are perfectly representable in modern graphics…
Go to the profile of Oscar Sebio Cajaraville
Oscar Sebio CajaravilleDec 7, 2015
Why Your UX Designer Is (Probably) Unhappy

Why Your UX Designer Is (Probably) Unhappy

Last year, I marked about fifteen years in the game industry as a UI-designer-turned-UX-designer.
Go to the profile of Caryn Vainio
Caryn VainioDec 4, 2015
The Mechanics of Tension

The Mechanics of Tension

Tension, stress, and suspense: these are the bread and butter of a scary game.
Go to the profile of Chris Pruett
Chris PruettDec 3, 2015
Advanced Behavior Tree Structures

Advanced Behavior Tree Structures

Behavior trees are an excellent way to have an extensible language for describing AI.
Go to the profile of Gautam Vasudevan
Gautam VasudevanDec 2, 2015
Managing AI in Gigantic

Managing AI in Gigantic

Gigantic is a 5-on-5 competitive multiplayer game in which each team is paired with a giant creature called a Guardian.
Go to the profile of Gautam Vasudevan
Gautam VasudevanDec 1, 2015
The sRGB Learning Curve

The sRGB Learning Curve

Gamma encoding is a way to efficiently use the limited number of bits available in displays and buffers.
Go to the profile of Tom Forsyth
Tom ForsythNov 30, 2015
For Writers

For Writers

Are you interested in writing for GameDevDaily? Fantastic!
Go to the profile of Forrest Smith
Forrest SmithNov 30, 2015
Welcome Readers

Welcome Readers

Hi. I’m Forrest Smith and welcome to GameDevDaily. GameDevDaily is a curated platform for sharing knowledge with professional game…
Go to the profile of Forrest Smith
Forrest SmithNov 30, 2015
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